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Arena Guide by Xypherior ( Best Arena player ranked for several months)

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Post by Admin Sat Oct 11, 2014 2:42 pm

Hey guys you might have seen me around Arena league. (Probably that raging A-Hole who complains about matchmaking all the time)

Here a Guide to help you learn how to raise your Arena League standard

Rules of Arena:
5 v 5 Minion Escort.
500 Tickets Per Team.
1 point for every last hit on a minion (1 point for every large minion after 10 tickets are left)
5 points for every kill on a god.
15 points for a siege tower.
Team loses when Tickets reach 0

When to Play:
Don't jump into Arena league when you hit 30, play a lot of casual games with high tier Arena gods (listed below) to get to know them better.
Also don't be the guy who will only play 1 God. Or refuse to help the team (Eg doesn't pick a tank) It's a team game don't play the lone wolf, work together to win.

1) Team Structure:
There are commonly 2 Types of Team structures in Arena league.

Double Tank (More commonly appears in EU)
2 Guardians
2 Bruisers (Or Xbalanque)
1 Mage (Preferably with Strong lane clear)

Double Mage (The dominant NA meta)
1 Guardian
2 Bruisers (Or Xbalanque)
2 Mages

2) God Tier Lists, (List of the best gods)
Mages : Poseidon, Ao Kuang, Scylla, Freya, Zeus, Chang'e
Hunters: Xbalanque, Art
Bruisers: Wukong, Guan, Tyr, Odin, Ares
Guardians: Athena, Bacchus, Ymir
Assassins: Bastet, Nemesis

Notes: Ares is under bruiser as he's best played as a bruiser rather than a tank.
Nemesis is under assassin because lets not kid ourselves. She's an assassin.

3) Roles:

Guardians: Set up the kills, This should be your main engagement maker. Start with blink if you're Ares/Ymir and setup your cc. You're here to take the blows whilst your team is doing the main source of damage.

Hunters: You're the heavy late game damage dealer. Chances are you're going to be doing the most damage in the game. You're not the tankiest of characters so make sure you don't put yourself into a position you're not going to be able to get out of.

Warriors: You bring additional tankiness and damage along with CC to the fight, You can be used to set up kills or secure them.

Assassins: You're the burst damage generally your end game player damage won't be as high as the Mages or Hunters but chances are you're going to have a lot of kills, why? You secure or burst. Get in get out. You're the squishy character.

Mages: Lane clear, you're the best at clearing the minions, in my opinion minions > kills. get those last hits, you miss 5 last hits and thats the equivalent of a kill. Stay on top of it, you're also going to do a lot of damage in team fights.

4) Starting:
The most common start is to clear the left side of buffs. Let your main lane clear take the blue buff and let him go clear the main set of minions whilst the other players secure the rest of the buffs.
Another start is to have 1 member distract the minions at your opponents base, whilst your minions walk past into the other teams portal, however this start is risking because minions do a lot of damage and if you're seen by the other team they can easily kill you.

5) Positioning:
Keep either an offensive/balanced positioning meaning push the enemy back/fight around the middle. If you're pressured to back of your base all the time you're going to have a harder time stopping the minions from entering your portal.

Guardians should stay at the front of the team so it doesn't leave other (less tanky) team mates vulnerable for the other tank to engage on.

You shouldn't chase kills to the other side of the map, you're going to be caught out of position and before it 5 of the enemy team will be on you.

Don't collect buffs on your own/when your team is pushed back. The other team will notice you're out of position and focus you down.

6) When to engage:
Your Guardian should be looking for members who are out of position on the other team. That's when you engage, when you see a target cc him then burst him down. Then pull back to heal up and regroup.

Don't overextend after you win a team fight don't stick about at the enemy base waiting for them to respawn. They will likely be stronger and have more health than you. Go back to base and heal up. Or the 4-0 you just got may turn into a 4-2.

7) When to back:
When everyone is at full health and an engagement is about to start, now is not the time to go back to base to get a level 2 on your item. Be ready for your Guardian to announce [VAA] to attack. You should back After an engagement or when nothing major is happening and you can finish off an item (T3)

8) LAST HITS!:
More important than anything in Arena is make sure you last hit the creeps. Going in popping a Ao tornado at level 3 Isn't going to clear the wave and is going to deny you points. LAST HITS WIN GAMES.

I hope this helps a few of you in your attempt to get better at Arena!

-Xypherior
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Post by minneetje Sun Oct 12, 2014 4:38 am

Was working on an arena tactics for us but seeing this there is no need.

For me the main problem in arena when we team is that we have gaurdian/bruiser overextending leaving squishies behind and not retrating after first/second kill.
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Post by arka222 Sun Oct 12, 2014 5:05 pm

minneetje wrote:Was working on an arena tactics for us but seeing this there is no need.

For me the main problem in arena when we team is that we have gaurdian/bruiser overextending leaving squishies behind and not retrating after first/second kill.

yes, it is a problem but overextending for any god is bad unless u r just dominating and owning the enemy team. Team should stick together except may be the jungler/assassin. He can have a surprise element and cleanup job to do with retreating enemies. There is an initiate by guardian or warrior tat's it. Once the every players has used all 4 skills its time retreat and prepare for next round. Major part of a game should be to clear waves and camps. Another aspect is to focus the weaker opponent, someone who dies a few times early or is playing bad ( one can identify) bcz tat's a free kill.

I personally don't like support to be in front all the time and lead. Bcz if he's targeted or get CCed team can be wiped out easily. Usually people get afraid after dying a few times so they become reluctant in coming forward( that's where actives can help). I have seen HeBros with Aegis just dueling 3-4 guys and killing them all. Maintain a position near mid towers and it's fine.
arka222
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Post by minneetje Sun Oct 12, 2014 9:52 pm

imo the first 5 minutes there is no need to go over the line between the pillars on the enemy side. Due to low mana and health in the early stages you just cant beat people that can go base and heal up and back unless the skill lvl in teams is huge.
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Post by arka222 Tue Oct 14, 2014 8:56 pm

minneetje wrote:imo the first 5 minutes there is no need to go over the line between the pillars on the enemy side. Due to low mana and health in the early stages you just cant beat people that can go base and heal up and back unless the skill lvl in teams is huge.

I guess its a good idea for the support to just poke anyone out of place at the  start, it could result in first blood but ofcourse dont put urself at riisk in doing that..
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Post by Beastykazz Thu Oct 16, 2014 9:21 am

minneetje wrote:Was working on an arena tactics for us but seeing this there is no need.

For me the main problem in arena when we team is that we have gaurdian/bruiser overextending leaving squishies behind and not retrating after first/second kill.

Agreed.
People should retreat when some kills is secured, no need to hunt for more if it means you go toward there base. they will have the advantage there, and might just get a kill or 2 back, and thats a throw.

My tactic in arena is simple: If your a mage or hunter, please be aggresive what i mean by that is POKE them, but ofc take care dont put your selve in a bad position.
For tanks, be there for the dmg dealers on the team, make initiations you are a very important role for the team, you can be the game changer for your team.
For assasins, well you should secure kills or even setup some depending of what god you are ofc.. DONT go to aggresive, we dont need an assasin having a 10/10/something score, if so you help both us but them aswell.
Warriors if similar to assasins in some ways, depending of your god. But as a warrior you should be more aggresive than an assasin if you ask me atleast, cause you can take some more dmg, and make plays for your team.

I dont know if this is to any help, this is just my personal meaning in how arena is played.

Anyways Beastykazz out-
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